The battle with the second Justice League member in the game is all about the verticality of Deadshot's ariel movment as you and the team take down his constructs with your newly aquired Yellow Lantern tech. The boss fight against the Jon Stewert Green Lantern is a chracater spacific Psyched Up mission, giving Deadshot a chance to shine. With that in mind, it is a good idea to gear up with some higher level weapons and gear.
During the boss fight you will constantly be in motion, so its best to equip Deadshot with long and mid-range guns. This will allow you to get close to Green Lantern while still giving you enough of a buffer to manuver away when you need to. If you have the resources, visit Penquin back at the Hall of Jusitce to craft a LEGENDARY sniper and assualt rifle. These weapons also have Augment slots, so go Toyman add some damage boosts for the fight.
When you arrive at the mission marker, you will be greeted with some heavy orndiarnce Lantern Ring constructs; gattling guns that will tear through you if you get too close. Keep your distance and use your sniper scope to pop them off from a distance and use walls for cover. After a few targets, a cut scene will trigger.
In the first phase, Green Lantern will send a barrage of contructs at you including missles, heavy gunner drones and mines. His two energy bars can be damaged once you depelte his shield meter by destoying the contructs. Use your Counter move to damage groups of smaller enimies and to collect shield pick-ups. Keep your distance and stay airbourne to move quickly around the arena. When Lantern's Shield drops, use Deadshots hover and let the bullets fly.
Stay in the air as much as you can, manage your Jetpack's boost meter appropreiately to keep yourself moving. Once you damage a majority of his first life bar, Green Lantern will go into a second phase, creating a giant construct of himself, brandishing a huge mini-gun and missle-launchers will spawn. You will start the fight on top of a plaform. As with the last stage, stay airborn and hover. Cannon equipped drones and helicopters will spawn, so be on the look out for counter oppourtunites for extra damage on the constructs. Don't fly too high to avoid the spray fire from the gunner in the choppers.
When Lanterns second life bar gets very low, he will transform again -- this time the arena will be flooded with mines. This time head to ground level, using the bridges as much as can for cover, as you take out the mines. This is also a good oppourunity for look for shield pick-ups if you need it. Using bridge cover from the ground, you can look up to take out the missle launchers and mines. fly at mid-range and take out the rest of constructs. Shred his sheild one time and take your final kill shot -- putting out Green Lantern's light once and for all.
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